Crimson Temple

- A Egyptian themed map design experimenting with colours and warmth within a multiplayer map -

 

Crimson Temple:


2021 University Module

 
  • Created in Unreal Engine 4.25

  • This map is designed for two teams of three to go head-to-head in competitive play. Bomb defusal, Team deathmatch, search and destroy, king of the hill and many more!

  • Designed to be a “Medium Map”

  • Valorant inspired environment.

  • Made for Staffordshire University environment research and design module.

 

Crimson Temple: Fly Through


Above is a more intimate look into the design and features of Crimson Temple.

 
 

From Blockout to Game Ready:

While creating Crimson Temple, player vantage points and peeking angles was one of the key design considerations in my mind when creating this environment. I wanted to create something balanced, yet engaging for the player, entertaining to walk around and immersive.

Assets Used & Breakdowns -

Stylised Egypt - UE4 Asset pack

  • 96 Building / Structural assets

  • 10 Plats / Foliage

  • 11 Props

  • 7 Rocks

    • 3 Cliffs *Not shown

This is a brief breakdown of the map layout and the initial area idea that I had.

 
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