Disheartened

- A Immersive, period environment designed for a stealth adventure game -

 

Disheartened:


University Module 2019

 
  • Creating for an immersive period stealth game

  • Created in Unreal Engine 4.25

  • Floorplan based off real location

  • Small-Medium sized level

  • Independent Project

Disheartened Fly Through

A closer look at the features and layout of Disheartened

The process taken -

 

Find The location -

Using a real map reference from Oxford, England. I created a Victorian style level

Rethinking existing routes & paths to experiment with altitude within maps.

 

Initial Sketch & Plan -

Once I was happy with th location, i started to think about how flat roads & paths could be re-thought into scaling slopes and local pathways become medieval docks.

 

Building -

Once I had settled on a theme and designs, I got to work recreating a small piece of Oxford in a Game-ready Environment.

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Natures Tale